Chapter 3.E - Abandoned Mine

Fireday, Pharast 26th, 4708 AR, nearing evening at the dragonne's lair

Gaelkaar sees nothing in the direction that ol' Pete is pointing, but the dusk is gathering rapidly (as it does out in these cold mountains). The barbarian cannot find anything to tie the rope off with. Panic rises in the Shoanti's chest as his other companions are still a long ways up and will be vulnerable if anything attacks while they're climbing down.

Suddenly, Pete leaps out from his hiding spot amongst the rocks (now everyone above can see him), and he races away from the cliffside and past Gaelkaar. He grumbles briefly as he runs by, "git ye and yer muggies off'n that hill an' inte the cave, d'ye hear me, lad? Be quick about it! Ye daen't 'ave much time!"

With that, the dwarf runs off into the darkening mountains where he soon disappears. He can shortly thereafter be heard bellowing, "I wan' te be an airborne ranger! I wan' te live a life o' danger! Yee-oh, yee-ho! Come on ye furry, pot-bellied bastards! Come an catch me if ye can!"

OOC: Combat map of the mine entrance...



 

93 comments:

  1. After I see (and hear) Pete run off, I start climbing down.
    OOC: 12+2 = 14

    Nice note. Sorry, I had thought that you and Gaelkar were dealing with whatever got his attention off-line and was waiting for that to resolve. I probably should have sent an email to clarify.

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  2. Zeb begins to scramble down the rope where Gaelkaar is waiting. Before long, nothing can be seen or heard of the old dwarf.

    OOC: Perfectly understandable, and no need to apologize. Things like that happen. I just want to be sure who wants to continue and who doesn't.

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  3. I will also attempt to climb down the rope. Hoping that my climb down was better than my climb up I close my eyes and start to inch my way down the rope.

    OOC: Roll(1d20)+0: 9,+0 Total:9 Best climber ever. I'm good for playing work just gets a bit much sometimes and when I try to sit down to think its too much effort and I lose track of how long its been since I last posted.

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  4. OOC: I'm going to -- for simplicity's sake -- say that Zeb cast guidance on Rauka before he climbed down. That will get him to the bottom safely. Meanwhile, Rauka dreams wistfully of the day he can cast fly. In Pathfinder, clerics can cast orisons as often as they choose, so I don't have a problem with that.

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  5. OOC: Thanks - in that case, I'll cast guidance on each person as they attempt to climb down.

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  6. I give Quillij a touch of destiny (+1) and motion for him to go next assuming he gets down ok I will give myself a touch and climb down.

    Climb: 16 +1 +1 = 18

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  7. Thanks! I begin to climb down.
    Climb roll 8+6+1=15

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  8. Ooc: does guidance stack with touch of destiny? I just saw that Zeb was giving those out. If so, make mine 16.

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  9. The entire group safely makes it down from the cave (though the rope is probably a loss). The yawning blackness of the mine awaits. Pete is nowhere to be heard or seen.

    OOC: Destiny is an insight bonus, Guidance is a competence bonus, so, yes, they stack.

    What is the party doing? If you're entering the mine, I'll need a marching order and a light source.

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  10. We should definitely head into the mine. Proposed marching order:
    Gael
    Zomog
    Zeb
    Rauka
    Quillij

    Dunno about light. Not my department (being orcy blindsighty)

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  11. Gaelkaar ducks his head down and passes through the entrance to the mine. The opening is framed by old, weathered timbers that are rather stout, but have seen better days. Hanging from a rusty nail on the left-hand side of the archway is a beaten, bronze lantern. The glass is broken and a cocoon seems to be hanging inside. The floor is very rough, slopes downward a bit, and has grooves worn in it perhaps from wagon wheels.

    Gaelkaar has not gone very far -- 10 to 15 feet -- before he realizes how dark it is ahead. He stops abruptly, and turns to Zomog who is right behind him. The half-orc wonders for a moment what the problem is. To his eyes, the passage continues downward another 20 feet or so before opening up into a small cave (or possibly a spot where the tunnel widens a bit). He sees crates & other gear piled up along the walls. Mid-way down the passage is another archway of timbers. These appear to be in even worse repair than the first set. It looks like they could collapse any minute.

    Meanwhile, back outside, Rauka & Quilij are preparing to follow the others inside when suddenly there is a queer whizzing noise. After a dull thud, Quilij feels a sharp pain in his right shoulder blade. The force of the blow nearly knocks him onto his stomach (8 dm.). Rauka spins around and sees three furry, hulking humanoid figures emerging from the rocks about 30 feet away. The two one either side have longbows, while the middle one is putting his away and drawing a wickedly curved knife and an axe with either hand. They all grin toothy, bloodthirsty grins...

    OOC: Surprise round over. I'll try to get a map posted later, but it's basically the marching order above with each party member 5 feet from the next in single file.

    Initiatives...
    Red Mountain bugbear hunter (19)
    Zeb (19)
    Gaelkaar (18)
    Quilij (rolled a 10, so 13 or 14?)
    Rauka (6), Zomog (1)

    Bugbears win the tie with Zeb since they have a higher Reflex save.

    I'll give you guys some time to decide how you wish to die -- I mean, what you wish to do. I go first, but this just got sprung on you, so I'll wait at least until later tonight before posting. Plus, I can get a map drawn up (not on a Post-It).

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  12. OOC: It doesn't make a difference to this combat but just as a point of order: It is impossible for Zomog to have a 1 initiative since he has the Improved Initiative feat.

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  13. Ooc: initiative is +5 for me, so 15 total.

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  14. The two bugbears on either flank stop their advance about thirty feet away and place arrows to their bowstrings. They see Quilij wounded, and surely are intending to put him out of his misery. The third bugbear charges headlong towards his escaping prey, axe raised.

    Suddenly, there is a ear-splitting boom and one of the bow-wielding bugbears reels after his shoulder armor is sundered into a dozen pieces. He just manages to keep his balance and spins around to find what attacked him. The other archer also turns and sends an arrow flying off into the distance out of view.

    Meanwhile, the charging bugbear brings his axe down upon Quilij, trying to finish him off.

    OOC: Melee attack = 16 (which I assume hits a flat-footed Qulij) for 6 damage.

    Corrected initiatives...
    Pete (24)
    Red Mountain bugbear hunter (19)
    Zeb (19)
    Gaelkaar (18)
    Quilij (15)
    Rauka (6)
    Zomog (1)

    Zeb is up next, and he is near the mouth of the cave. In the tunnel, but not very far down it. About 5 ft. from Rauka.

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  15. I cast summon monster I at the charging bugbear to send an eagle wildly attacking its head.

    I suspect it doesn't get to attack this round, but just in case,
    2 talons: 1+3 = 4 (miss) and 14+3 = 17 if that hits damage is 3
    1 beak: 15+3 =18 and if that hits, damage is 3

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  16. OOC: Summon monster is a full-round cast, so you cannot do anything else this round. The eagle will have a chance to attack on your turn next round. If you want to change your action, that would be okay.

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  17. OOC: Although very tempted to charge the bugbear head-on, I think I'll stick with summoning the eagle.

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  18. I will attempt to squeeze past Zomog and Zeb to the entrance of the cave. "Rauka, Quillij, get behind me. I can hold them off."

    OOC:If I have any action left I will ready an attack for when one of them comes within range of my hammer.

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  19. I will be happy to get behind Gaelkaar.

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  20. OOC: Is that your action, Quilij? It is your turn, after all, but you're currently in a VERY threatened square.

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  21. I will tumble out of harm's way if I can.

    OOC: acrobatics roll 19+9=28. As for the damage, I was not aware I had any before. When was that from?

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  22. Quilij performs a backwards somersault and rolls right between Gaelkaar's legs as the towering Shoanti strides forward. The barbarian raises his great hammer and tries to bring it down upon the bugbear's head...

    OOC: Quilij, you Tumble quite well and can move up to 15-feet. Gaelkaar can take his move (40 ft.) and make a regular attack.

    Rauka then Zomog then me.

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  23. As I bring my hammer down it clips a stone in the doorway, requiring me to alter my swing
    OOC: Attack roll 4 +6 (-2) (power attack) = 8

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  24. I'm going to move towards Gaelkarr and cast mage armor on him.

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  25. If I can get into a position to attack with my falchion I will, flanking if possible but not risking any attacks of opportunity.

    Attack: 4+4+1=9 (10 if flanking) Damage: 3+2+1+1=7

    If I can't get past Gael and position myself to attack without provoking an attack, I will instead cast True Strike.

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  26. Zeb begins casting while Gaelkaar thunders back up the passage with his hammer raised. He nearly bowls over his companions, but he manages to squeeze through the narrow tunnel.

    Quilij must have been able to feel the Shoanti coming, for just as Gaelkaar takes up a wide, attacking stance, the rogue tumbles backward right between his legs. Rauka, meanwhile, sidesteps his somersaulting friend and touches the barbarian on the back. Gaelkaar begins to glow (however, the spell does not provide any significant added protection).

    Zomog wishes to follow suit, but he knows that he is not as swift as the long-legged barbarian. He instead casts a spell of his own.

    The bugbear swings his axe at Gaelkaar, but misses. The backswing (with the wickedly-curved knife) slices him across the chest through a rent in his armor (nat. 20, but no crit., 5 dm., Gaelkaar).

    OOC: Round #2 has already begun... currently it would seem that the other more distant bugbears are occupied firing their bows into the mountains to the south. You hear Pete's weapon POW! in the distance. Dust and bits of debris are raining down from the tunnel roof at times.

    Quilij -- to clairify, you took 8 dm. from an arrow, but, the subsequent melee attack missed (as you are never flat-footed).

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  27. OOC: so it is Zeb's turn right? How many bugbears are there in front of me? Just the one and the two archers are focused elsewhere?

    "Could someone check what else might be in this tunnel with us? Does anyone have a torch?"

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  28. So I have the summoned eagle attack the bugbear that's threatening Gaelkar
    2 talons: 19+3 = 22 and 16+3 = 19. If those hit, then damage is 1 and 3, respectively
    beak: 2+3 = 5 and I assume that doesn't hit.

    Although I don't have infravision or a torch, I shift to the side to get out of the way and peer into the darkness we were headed into and see if I detect any motion that is not from our party. Basically, to see what I can see.

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  29. A golden eagle swoops out of nothingness and claws at the hunter with its talons. Zeb peers as best he can further down the tunnel and sees no obvious movement. There are some piles of something barely visible down the passage a ways, but that's about it.

    OOC: There are three bugbears visible, but only one is in melee, correct.

    Initiatives again...
    Pete (24)
    Red Mountain bugbear hunter (19)
    Zeb & his eagle (19)
    Gaelkaar (18)
    Quilij (15)
    Rauka (6)
    Zomog (5)

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  30. I will take a step forward and bring my hammer down on the bugbear's shoulder.
    OOC: Attack roll 14 +6 (-2) (power attack) = 18. Assuming that hits, (3(2d6)+6(str)+6(PA)) = 15 dmg.
    OOC: If the archers are not focusing on us, I am going to considering bull rushing this guy out of the entrance next turn.

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  31. OOC: I've poked Josh electronically. He should post soon. If he doesn't by the end of the week, we'll skip him for now & move on to Zomog. Posting typically slows down over the holidays.

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  32. I will target the bugbear with my magic missiles and fire away.

    OOC: Roll(2d4)+2: 1,4,+2 Total:7

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  33. OOC: Sorry about the wait things at work have been a pain since getting back from Christmas.

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  34. If I can get into melee I will swing away with Black Wind using Power Attack (trying to avoid an Attack of Opportunity but I will take one if it is necessary to get into melee):
    Roll: 5+4+20=29
    Damage: 7+4+1+3=15

    If there is absolutely no way for me to get into melee, I'll whip an acid splash at the bugbear:
    Roll 5+2+20=27
    Damage: 3

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  35. Gaelkaar's earth-breaker is brought viciously down upon the bugbear, who grunts and staggers back.

    Out of Rauka's fingertips streak brilliant bolts of arcane light that weave around his companion and strike the bugbear in the chest.

    Zomog races past his comrades and ducks in underneath the barbarian's swinging arms. He slices the bugbear low after Gaelkaar went high.

    Bloodied & battered, the furry foe bellows out to his allies and lunges forward to hack & slash at the Shoanti. The axe buries itself in Gaelkaar's arm (6 dm.), but the kukri swipes through empty air.

    One of the distant archers turns back towards the mine entrance, steps forward a several steps, and releases an arrow at the half-orc (-4 for firing into melee, +1 Point Blank, hit for 4 damage). Zomog suddenly finds a red-feathered shaft poking out of his left shoulder.

    OOC: Zeb and the eagle are up! The bugbear in front of you looks bad, but the other two are fresh.

    Zomog can move through spaces occupied by friendly characters with no penalty. He also can make a single diagonal move at the cost of 1 square (though the second would cost 2). Thus, he can end up in the square immediately SE of the bugbear. This now concludes the rules lesson for the day.

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  36. I think the muscle can finish this guy, I engage the archer.
    I send the eagle over and have him attack
    L talon: 20+3 = 20 (crit. check: 1+3 =nope), D: 4
    R talon: 16+3 = 19, D: 3
    Bite: 17+3 = 20, D: 1

    Then, assuming I can move, I move to the square behind Zomog (thanks for the movement lesson) and, assuming I can still attack, fling a stone. Attack: 16+5 = 21, D: 1+2 = 3.

    Yee Ha!

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  37. Oh, and assuming I can also do this, I activate the Displacer Cloak.

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  38. OOC: I am going to use my move action to activate Guarded Stance (+1 AC)

    I take another swing at this thing in an effort to take it out. Attack roll 6 +6 (-2) (power attack) = 10 probably misses

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  39. The golden eagle screeches and dives at one of the bugbear archers. The bird claws at it and Zeb then sends a sling bullet ricocheting off its skull.

    Gaelkaar widens his stance, yet keeps his weight balanced on the balls of his feet. He swings his earthbreaker, but the beast slips out of its path.

    OOC: The eagle gets one attack because it's using part of the round to move. Technically, a displacer cloak is always active, but I can see how that would be annoying. So let's say its a free action.

    Is everybody tracking ammo?

    Initiatives again...
    Pete (?)
    Red Mountain bugbear hunter (19)
    Zeb & his eagle (19)
    Gaelkaar (18)
    Quilij (15)
    Rauka (6)
    Zomog (5)

    Let's keep this rolling!

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  40. OOC: my last action was to light a torch and make sure we were not attacked by anything deeper into the cave. I see there is now a map for the encounter, so I assume we are safe to the back as far as we can see? There is one bugbear engaged with the fighters and one archer visible, are there others visible but not on the map? If our back is safe, and there are two targets to choose from, I will do a ray of frost at the archer being attacked by the eagle and Zeb. Ranged touch attack roll 3+8=11. Yuck. Well, if that works for some reason, damage is 2.

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  41. OOC: There are three bugbears visible. The one furthest away was firing into the mountains to the south, but now he is turning his attention to the party. You haven't heard another thunderous noise from Pete's weapon.

    You see nothing moving down the tunnel, and the lit torch seems to confirm this. An 11 misses.

    Rauka then Zomog.

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  42. If we think we are in danger from the bugbears, I have a really terrible idea that you're not going to like but will effectively save us from them.

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  43. After I declared my turn, I had a drastic idea to separate us from the bugbears as well. I suspect it may be the same idea. By all means, what do you propose?

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  44. Retreat into the cave and yank the supports.

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  45. That possibility is obviously there if things turn south but for now we are holding our own against the bugbears.

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  46. There's probably more on their way. I say set 'em up to be yanked if they do show their ugly mugs.

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  47. My thoughts exactly. I'll retreat back into the tunnel as soon as I can.

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  48. OOC: Just waiting on Rauka. He's been poked.

    By all means, you may discuss your plans through e-mail (but remember that the bugbears may be able to understand what the characters are saying).

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  49. In order to conserve my powers I tap into the core of my being and bring forth a fiery ray directed at the bugbear.

    OOC: Elemental Ray Ranged Touch Roll(1d20)+4: 15,+4 Total:19 Assuming that hits then Roll(1d6)+1: 6,+1 Total:7 for damage.

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  50. Rauka sends a blast of searing orange energy streaking at the bugbear (right beneath Gaelkaar's armpit), and the furry humanoid sprawls onto its back. There is a glowing ring on its chest where the beam struck, and it smokes with a pungent stench as the creature lies still.

    OOC: Nearest upright bugbear is about 25 ft. away from Zomog. Zeb's eagle is attacking it. The other hunter is about twice that far away.

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  51. Can I take a charge attack on either or is the terrain too rough? First choice would be the one 50' away.

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  52. OOC: The terrain is much too rough. You're in the middle of the mountains and there's only a narrow, winding path that's been worn smooth over years & years of the tread of miners' feet. Even that is overgrown & strewn with debris.

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  53. Ok then, standard move and standard attack with Power Attack on the one engaged with the bird.

    Roll: 17+5-1=21
    Damage: 5+4+3+1=13

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  54. OOC: Note: If the terrain is so difficult that I can't even get to that bugbear with a standard move, then I will still take a standard move toward it, for as far as it takes me, then I will cast Shield.

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  55. After the singed bugbear thunders to the rocky ground, Zomog closes with another of Nosnra's mountain hunters. The half-orc swipes viciously with his falchion, and Black Wind draws a spray of blood from the bugbear's side.

    The creature is still harrassed by the screeching bird, but he shouts "EEYAGH!" before back-hand slashing with his hand axe & kukri (axe attack = 24, dm = 9; kukri attack = nat. 18, plus 18 to confirm crit., dm = 7). Zomog is cut badly twice, and the bugbear grins.

    The other more distant hunter lowers the arm that holds his bow, and raises up a horn to his mouth. With a resounding blast that echoes off the mountainsides, an alarm is sent out.

    OOC: Zomog is hurt pretty badly. Zeb... you & your bird can take your turn next.

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  56. The eagle continues its attack
    L talon: 7+3 = 10
    R talon: 7+3 = 10
    Beak: 13+3 = 16, if that hits, then D: 4
    Even though I said I might retreat into the mine, I think I'd better keep Zomog upright first. I believe I can get next to Zomog and then cast cure moderate wounds on him for 2d8+3 = 13.

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  57. I will step over the smoking bugbear and move to attack the one engaged with Zomog. I whomp right in the backside.
    OOC: 17 +6 (-2)(power attack) = 21 (+2 if I can get flanking)
    OOC: Assuming that hits, 9+6(str)+6(PA)) = 21 dmg. 

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  58. Rauka, can I borrow a rope if we need another? I have one, but we might want a back-up.

    OOC: I take a rope from my pack and start to tie it around one of the shaky looking supports in the tunnel. I will get another rope from Rauka and put it on the support opposite this if we get a chance. I don't see a rope use on the pathfinder sheet, so let me know what to roll.

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  59. The eagle gouges the bugbear's face with its beak causing the goblinoid to swat at it & curse loudly ("quit it, bitch!"). Gaelkaar rushes up with his hammer raised, and he brings the weapon sweeping around to crush the hunter in its left ribcage & hip area. The bugbear falls to the ground.

    Quilij speaks to Rauka but then heads deeper into the tunnel, fishing around in his pack as he does so.

    OOC: Initiatives again...

    Pete (?)
    Red Mountain bugbear hunter (19)
    Zeb & his eagle (19)
    Gaelkaar (18)
    Quilij (15)
    Rauka (6)
    Zomog (5)

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  60. I will dig out my 50ft of silk rope and toss it to Quilij and follow him into the tunnel.

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  61. OOC: Zomog is up. The map above is accurate, except that Gaelkaar has also moved up to engage the bugbear.

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  62. OOC: I think I should be on the square diagonal from Zomog on the map - my intent was to go over there to heal him.

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  63. OOC: If I'm following correctly, Zeb and Gaelkaar are with me by one of the bugbears, who is now down for the count. I suspect we will shortly be swarmed by more enemies than we can handle, thanks to the horn signal. Sounds like a good time to get in the mine.

    I shout "Back to the mine everyone!" and move as quickly as I can in that direction.

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  64. The last visible bugbear lets the horn fall by his side. As the echoes of the blast resound from one mountainside to the other, he lifts up his bow and nocks an arrow to the string. As Zomog turns to follow Rauka & Quilij into the mouth of the mine, the hunter releases the scarlet-fletched arrow. It strikes Gaelkaar with tremendous force, whistling through a gap in the Shoanti's armor.

    OOC: Too far away for Point Blank Shot, but he still hits with a 27. 11 damage (including favored enemy bonus).

    Zeb next!

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  65. I run for the mine and go in as far as I can. I hope to patch everyone up once we are together inside.

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  66. I will follow suit and head into the mine before reinforcements get here.
    OOC: I am quite glad I decided to not rage for this combat.

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  67. OOC: Since Gaelkarr has already gone, it's probably too late, but I would have sent the eagle over to the bugbear with the horn to attempt to keep him occupied.

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  68. OOC: Since you act before Gaelkaar, Zeb, you would've, in fact, had the eagle launch its attack. However, since your CL is 3, the creature disappears and returns to its home plane (possibly Elysium). The summoning has expired. But it served you well.

    Quilij, you are on the 5 ft. square just past the beams in the center of the tunnel. You begin tying your rope to the supports. Rauka is right behind him.

    We'll keep the initiative order going since there is definitely still a threat present.

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  69. OOC: I've also noticed some of the character sheets are woefully under filled-out. Please include, most importantly, gear you are carrying at the present (if it's not on your sheet, I'll consider you NOT having it). Also spells, if applicable. Thanks.

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  70. Everybody in the party breaks into a full run, retreating inside the mine entrance. Quilij is just past the second set of supports with his rope. Rauka is right next to him, followed by Gaelkaar, Zeb, and finally Zomog (who is ten feet from the mouth of the cave).

    Outside, the bugbear lets out a bellow and he positions himself in a straight line from the entrance. As he lets loose with another arrow, Zomog steals a glance behind him (since the conga line has stopped), and he sees a row of three hulking shapes crest a ridge about 100 feet outside the mine. More howling hunters are in pursuit.

    The half-orc's heart nearly stops as the arrow strikes him just to the left of his sturnum, but his arcane protections deflect the missile at the last moment.

    OOC: Zeb, you next!

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  71. I want to help prepare or tear down the support beams, if needed. What is their condition? How far along has Quilij gotten in getting the ropes tied to the beams?

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  72. OOC: Right now, everybody is in a single-file line. It is possible to squeeze past each other without any limitations (though it is difficult terrain). The supports are in atrocious condition. Age, moisture, and lack of maintenance has worn on them over the years. Earth frquently rains down from above and the beams groan pitifully.

    Quilij is working on the supports, but he is also the only one holding a light source.

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  73. I keep moving down the line, heading for the corner by the boxes and suggest that we all keep moving and have Zomog in the back give one a good whack as he goes by, and the rest of us can pull on Quilij's rope.

    OOC: I tried typing this reply in yesterday, but I don't see that it posted. Anyway, here it is again.

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  74. I will set myself up to protect those tying knots. Once the knots are tied, I will help pull.

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  75. Zeb skitters his way through the line of his companions, heading towards the piles of junk. As he just scoots past Quilij, Gaelkaar turns once again to face the entrance with both hands wrapped around his hammer. He can see bugbears gathering a short distance outside of the cave mouth. Some are drawing weapons, but others have arrows nocked on bowstrings.

    OOC: Again, Q has the torch -- which he can wedge into a fissure in the wall to free up his hands -- and is trying to get his rope fastened securely to the roof supports. Zeb sneaked by and is now closest to the open area. Gaelkaar is prepared to protect the worker(s), but is still west of the supports (as is Rauka & Zomog). It will be at least another round before the ropes are tied (providing Q has both hands free). Make sense?

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  76. OOC: Quilij, Rauka, Zomog, then my archers (or, in about two days, my archers, then everybody else).

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  77. OOC: didn't realize you were waiting for me. I'm continuing to tie rope to the support beam as best I can.

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  78. OOC: Give me a Disable Device check (since you're essentially preparing a trap). Are you still holding the torch?

    Rauka is next, then Zomog.

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  79. OOC: I am going to move past Quilij and then hold up out of his way to watch back down the tunnel in case any of them come in after us.

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  80. I will join Gaelkaar in guarding the trap-setters. I will also cast Shield (current AC is now 18).

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  81. The barbarian and half-orc stand west of the spot where Quilij works, ready for threats that invade the tunnel. Through the tunnel mouth they can see two bugbears -- one kneeling in front of the other -- loosing arrows. Two others draw weapons, then circle around to either side of the entrance. They quickly disappear from view.

    One arrow strikes Gaelkaar (6 damage) while another thunks into a weakened wooden beam just over Zomog's shoulder.

    OOC: Zeb & then Gaelkaar. Still waiting on Disable Device from last round, though (and what is being done with light source).

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  82. Wedging the light where I can find a crack in the wall, or else clenching it in my teeth. Continuing to rig up the rope.

    OOC: disable device roll 4+12=16.

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  83. OOC: Okay, Quilij is satisfied with his handiwork. The ropes might still require quite a tug, but it is set-up.

    Zeb, you're up. The small cave is quite dark, but you can see it's littered with assorted junk. There is a stack of old crates in the southern section of the place near the entrance. The passage slopes down slightly, so parts of the floor are covered with water, but it does not seem more than puddles upon cursory examination. Another -- completely dark -- tunnel leads downward and north from this cave.

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  84. I step back and grab the torch and attempt to hold it aloft for the mine-wreckers to finish their job with 2 hands.
    "Hurry up! Let's go!"

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  85. "Let's bring it down and hope there's another way out!" I put my hammer away run to the rope, pull it tight and start pulling with all my strength.
    STR: 8+4=12

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  86. The support to Gaelkaar's right splits almost instantly as though it had longed to do so for ages. Dust, rock, and splinters rain down from above. The left support holds for a moment, but there is a terrible groaning and the sliding of rock can be heard all around.

    OOC: Zomog -- Reflex save, if you please.

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  87. Roll: 16+1=17 (if my "fated" luck bonus applies add+1 for a total of18)

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  88. Gaelkaar drops his hammer, the arrow in his side bleeding painfully, and he grasps the hastily-assembled rope mechanism. With a roar and more arrows whistling past him, he pulls and there is an immedaite cracking sound. Dust, rock, and earth rain down. Zomog hears the splitting of old, rotten timbers and he immediately spins and dives deeper into the tunnel. Everything goes black and his mouth & nostrils become choked with debris.

    On the other side, there is an explosion of a black cloud that everyone feels batter their face. Gaelkaar is pelted with rocks and shards of wood. An instant before everything becomes pitch black, Rauka sees a pale gray-green hand dart through the dusty cloud. He grabs it and falls backward.

    Then -- for what seems like an eternity -- there is no light and no sound (except the constant roar of shifting earth drowning out all else).

    Suddenly, all becomes perfectly quiet. Gradually labored breathing, the clatter of a few stones, and finally the rhythmic heartbeat in everyone's ears begins to well up into the senses. All is still totally dark, but the party members can move once again and eventually get up to their feet. Coughing, Zeb tries to blindly get the torch lit agin, but after a few fitful sparks from his flint, he decides to simply summon a divine light upon a nearby pebble.

    Gaelkaar is nearly buried and the two Varisians -- Rauka and Quilij -- are covered with dust & bits of rock. The former still holds Zomog's hand, and with the half-orc's help, he is able to free his companion from the collapse. Zomog coughs violently and spits on the ground.

    In time, everyone is able to move slowly into the small cave. It seems a bit more stable here... at least for the moment. Looking back up the passage, it appears completely walled off. It would take the bugbears hours to tunnel through (assuming it doesn't collapse further as they work). The group has some time to rest and decide how to proceed.

    OOC: It worked.

    Everyone takes 6 points of non-lethal damage.

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  89. Everybody gather 'round. Time to heal up a bit.

    OOC: Channel energy 2d6: 2+3 = 5 hit points back for everyone.

    BIC: I know a few folks are hurt considerably worse than that. What's everyone's status?

    OOC: What does it mean that damage is "non-lethal"? Just curious.

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  90. "Heh, good dodge Zomog, Those supports were weaker than they looked"

    OOC: I know I am down a bit. I will be able to check exactly how much when I get home from work.

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  91. OOC: Good question. Non-lethal gets taken away from your hit point total, but is kept track of separately. If you go under zero with non-lethal damage, you get knocked out. It heals more rapidly.

    It is discussed in detail about mid-way down this page in the PRD: http://paizo.com/pathfinderRPG/prd/combat.html

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